

This only works if each animation is it's own psd/gif however so no need to care about a whole spritesheet at once, it's per anim problem (and most of the time a minor issue). I needed to move second one a fair bit to the left through pivot before it was in-line with other poses. I end up doing this for my own game from time to time when I get files from an animator, only takes few minutes. But if given image has a different size or it feels off then you can wiggle with it to get it into place compared to your other animations. Base is 0.5, 0.5 aka exactly in the middle of the image. That being said - game engines generally DO have options to align your individual animations (in Unity it's called a pivot). this game has some beautiful voice acting, Xs child voice and that Zero cutscene that became viral. That format is not meant for easily reusing in your own projects. Well yea, it was extracted from a game which used Sprite Atlas or equivalent to pack them up neatly. Enemies (Armored Armadillo stage) Enemies (Boomer Kuwanger stage) Enemies (Chill Penguin stage) Enemies (Flame Mammoth stage) Enemies (Launch Octopus stage) Enemies (Spark Mandrill stage) Enemies (Storm Eagle stage) Gun Volt. Instead of creating entirely new sprite sheets from scratch, which is an extremely laborious thing, we can breathe new life into existing sheets by just adding, lets say, one or two more. Just wasted 3 hours cutting up this sheet for nothing. The purpose of this thread is to compile new official/custom animations created by our forum artists that can be used to expand upon existing spritesheets.
